thelegacy

battue

  • Wireframing
  • Ux/Ui
  • Branding
  • 3D Motion
  • Front-end
Client

Battue is a location-based mobile game for Android and iOS that mixes real-world hide-and-seek with digital play and adds collectible NFT items.

What we did

The game website on desktop and mobile, 3D renders of in-game gadgets, map pins and NFT items, a roadmap built as a progress bar, and two decks: one about the game, one for investors.

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Website design for a location-based AR game

Battue is a location-based mobile game for Android and iOS: players hunt nearby targets in a real-world version of hide-and-seek, everyday locations become game arenas, and collectible NFT items sit on top of the gameplay. We designed the full website, with About, Team, a Blog index and article template, FAQ, Contacts and a roadmap block titled 'What's next?'.

All pages share a near-black navy base and chamfered HUD panels, so an FAQ answer or a contact form reads like a menu from the game. Magenta glowing buttons carry every primary action, and cyan marks small labels and the open FAQ question.

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3D renders of gadgets, map pins and NFT items

The site explains the game mostly through objects. We produced a set of 3D renders: a rugged smartphone traced in red neon, a blaster with cyan panels and amber rings, a red map pin on a dark plinth ringed with light, and a chip stamped 'NFT'. Each one sits in a cut-corner frame with HUD details such as an 'Analysis' callout or GPS coordinates, and on the page they run beside the copy that explains Hunt Mode and Kill Mode.

The blog and team pages reuse that frame. Post cards pair an image with a thin amber or pink edge and a dark caption plate, and the team section pins portraits inside one HUD screen, each tagged with a role from CEO to marketing.

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Mobile website screens and a progress-bar roadmap

The case shows seven mobile screens, and each desktop module was recomposed for a single column. The franchise logos under 'Legendary creators join forces' (GTA, Max Payne, Hitman, Dead Island) tile into a two-column grid, the team turns into a carousel, and the hide-and-seek explainer sits above a dark city map marked with a red alert diamond. Behind the 'Join Quiz Platform' button, a teal perspective grid recalls the floor of an arcade menu.

On desktop, the hero pairs the headline with two cyberpunk character portraits and a strip of press logos. The roadmap turns development stages into progress bars scored out of 100 and tagged 'Complete' or 'In progress', so visitors check the project's status the way a player checks quest progress.

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Game pitch deck: weapons, missions and season pass

Alongside the website, we handled pitch deck design for the game itself. The slide topics follow the product: Thrill of Exploration, Weapons & Gadgets, Player VS Player, In-Game Shop, Season Pass, Geo-location Mission, a roadmap, a token supply bar and the team's track record.

Every slide uses one frame: a dark panel with notched corners and small status lights at the top, the HUD vocabulary of the site carried into presentation format. Item-heavy slides such as Weapons & Gadgets become a catalogue grid of small renders, and Player VS Player is reduced to two faces split by blue and red light inside a yellow bracket.

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Space Mono and General Sans in the investor deck

The decks run on two typefaces: Space Mono for headings and General Sans for body copy. Monospaced headlines echo the coordinate readouts in the game, and General Sans keeps market and budget figures readable at presentation size. The Map & Missions slide shows how gameplay is staged: map captures with mission cards such as 'Breach Protocol' sit over a faint street plan, above a 'Scan analysis' gauge.

The investor slides cover Product, Market, Business Model, Timeline, Fundraising and Financials. Accents come from one set of cyan, magenta, yellow and red. On the Business Model slide, freemium, in-game currency and NFT items each take their own colour, and the Timeline closes on a red rocket render.

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Project facts

Client
Battue, a location-based mobile game for Android and iOS with collectible NFT items
Industry
Mobile gaming, NFT
Platform
Web (desktop and mobile), pitch decks
Services
UX/UI web design, 3D renders, pitch deck design
Deliverables
Game website with About, Team, Blog, FAQ, Contacts and roadmap, including seven mobile screens; 3D renders of gadgets, map pins and NFT items; a game deck and an investor deck
Related cases
Optix, FLEX, Hi-Tech Club
See also
Battue Deck

Questions about this project

What is Battue?

Battue is a location-based mobile game for Android and iOS: players hunt nearby targets in a real-world version of hide-and-seek, everyday locations become game arenas, and collectible NFT items sit on top of the gameplay.

What did thelegacy design for Battue?

The full game website on desktop and mobile, with About, Team, Blog, FAQ, Contacts and a roadmap, 3D renders of in-game gadgets, map pins and NFT items, and two decks: one about the game, one for investors.

How does the Battue website look like the game?

All pages share a near-black navy base and chamfered HUD panels, so an FAQ answer or a contact form reads like a menu from the game. Magenta glowing buttons carry the primary actions, and the roadmap shows development stages as progress bars scored out of 100.